happydolphin said:
I agree, and I honestly wasn't squabbling. I just wanted to give an example of something that showed the direction I disagreed with, whether that painted a good picture of the overall direction wasn't really my intent or interest, it could be just an aspect of the new direction and not the direction as a whole. Yes, as a matter of fact you're right, my struggle is less with the 3D implementation of Mario than with the 2D one. In fact, I think SMG really did a phenomenal job in the artistic direction for many areas and aspects of the game. To me, it really is those few yet present experiences that alienate me. For instance, the hub in galaxy has a beautiful tune, but it is much too lullaby-esque. And yes, @JWein, I understand why, but it doesn't excuse the fact that it's alienating for many of us. Complement that with lumina sounds and it is really overbearing for some of us adults. Yes Phil Collins used some endearing words in his Tarzan song "You'll be in my heart", but who can't relate to the feeling of the consolation of a mother, no matter the age? To follow your thoughts, I think the 2D version did a good job at keeping a balance, the colors were overall in line with most Mario games that far, and the music though of lesser quality was fun. However I didn't expect all 2D Marios to continue in the lesser music quality, this is one of the highest selling games Nintendo's ever made. I remember the underwater music in Super Mario Sunshine, and I remember thinking "I'm glad Nintendo did it again", and just feeling happy that they were able to make that very close to as good as Dire Dire Docs. I was pleased. Even if it wasn't as good, at least they tried and it was darn good.
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Ah, yes, I can see how there might be some aspects of the presentation that don't quite click. I had a similar problem with Pokemon Black in which, while having the best story in the series, the writing felt too simple and lacking in subtlety to me (maybe I'm looking for the word "kiddy"). It rubbed me the wrong way, but that didn't stop me from enjoying the game and appreciating its general direction. On the contrary, I like Pokemon Conquest's writing very much, despite having a much shallower plot, thanks to an abundance of humorous characters and dialogue that seemed more natural. I'm sure someone else who is my age and played both games sees it differently, but that won't stop me from mentioning that it bothered me.
In my experience, the Mario RPGs usually hit the nail on the head in terms of balanced appeal, combining great humor, memorable characters, and unique world design to create something truly memorable. I think the platformers could learn a thing or two about storytelling from their cousins... but Miyamoto seems to hate narratives that can't be summed up in five words or less.
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