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RolStoppable said:
The problem isn't so much the game, but the double standards of reviewers. I haven't played through every level of NSMB2 yet, but the progress that can be seen in this game is comparable to what you got in Super Mario Galaxy 2, the successor to Super Mario Galaxy. NSMB2 gets panned by reviewers while SMG2 gets a free pass and has one of the highest Metascores of the seventh generation.

Nevertheless, the game feels rushed, because it offers the same world themes again, mixed with some homages to Super Mario Bros. 3 and Super Mario World (no Yoshis though). It had to be rushed, because the 3DS turned out to be a damn failure. The 3DS is also the worst system to play a 2D Mario game on (GameCube would be worse, but never got one). The d-pad is in a bad position and some levels are better played with the Slide Pad (when you need to grab on to stuff in mid-air on a regular basis; pressing diagonal directions reliably on the d-pad is tough).

The core gameplay still works splendidly, the level design is still imaginative and varied, but the game seems to lack that final touch that turns a great game into a fantastic one. But maybe there's more to come, I still have to find a lot of star coins and hidden exits.

Anyway, NSMB2 is held to a different standard by reviewers, because they don't want it to sell. It makes Nintendo hardware more popular, it sells Nintendo systems to people who are not Nintendo fanboys. That's the difference between 2D Mario and 3D Mario in a nutshell; and that's why 3D Mario gets a pass.


But wouldnt that be the very reason WHY there are not 9s and 10s being thrown at it like prior Mario games? Havent played it yet, but you did say yourself (and some others) that it felt rushed.