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MattyPeq said:
Runa216 said:
I'm a huge fan of Ratchet and Clank, and to make it better I love my Vita, and I like the idea of true cross system play. Seriously, this is like a gift to gamers worldwide. I don't know why the hell Sony is doing so poorly, aside from properly marketing it, I can't imagine ANY way to make the Vita better.

New IP's, High quality console ports, exclusive iterations of blockbuster franchises, and the ability to play and OWN games across systems? This is like, the perfect handheld. I love my 3DS, but the Vita is so much more.

I'll say it again... Assassin's Creed, Uncharted, Killzone, COD... people don't want a mini-PS3. I want it, we (in this topic) want it, they don't.

Vita needs more games suited for Vita. See Tearaway. They need more. And I'm NOT talking about PS Store titles.

Plus... more Japanese oriented games, to change that horrible trend of under 10.000 per week. In Japan, those games (AC, ...) will do almost nothing for Vita.

Miku will! In 11 days!

And the sad thing is everyone in this thread (but me) is apparently ignoring the only game that will give Vita a breath of fresh air in the next days, maybe even months...

Poor Miku. :(

 

Runa, the Ganondorf guy could be bad... but he's right about this ---> "Vita needs for games like Tearaway.  Not ACL."

I'd agree with you if not for the fact that you're wrong.  

Yes, the Vita needs VITA games, and it was a major point of contention in my Gungnir review (certain games are fit for short bursts of play while others are meant for lengthy gaming sessions), but if you were paying attention you'd know that they specifically made Assassin's Creed III: Liberation with the Vita in mind. Touch Controls, shorter bite-sized missions, alternate ways to do things, these are all aspects of a game that fit well into a handheld.  Even Uncharted had a LOT of little levels, Little Deviants is perfect for micro-gaming sessions, Resistance had room-based fight scenes, each taking about 10 minutes.  a lot of people ARE making games for the Vita, and a lot of these developers know what works, but that doesn't mean most people agree.  Look at Unit 13, it's a PERFECT vita game, dual analog shooter with MANY short missions perfect for 15-20 minute gaming sessions...yet people aren't buying it.  fighting games like Mortal Kombat are PERFECT for the vita, becuase fights only take a minute or two a piece.  Racing games are also perfect. 

I undestand that's not what you mean, you're referring to the system not just having "bite sized" versions of console games, but we have new IP's for the system with Gravity Rush, Escape Plan, Little Deviants, and some new games in the future.  we have them, that doesn't mean we can't also have the console ports or Vita exclusive versions of the franchises we love. 

IT's all about balance, what works for one person may not work for another.  Just becuase, yes, the Vita needs exclusive stuff to it, that doesn't mean it can't also have Playstation All-Stars or Sly Cooper.  

And if Exclusives like Gravity Rush, Sound shapes (was original vita only), Dokuro, Little Deviants, Soul Sacrifice and Tear Away isn't good enough, well, what is? 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android