Jazz2K said:
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You posted closeups of singular somewhat detailed that didn't tell the whole story. Shots of a the area at larged showed that it was empty and flat with most of the detail drawn on. There was no geometry.
No, the polygon count could not go higher on the Xbox. This argument has been was put to rest long ago. For the last time. The best every achieved in an actual game on the Xbox was 12 million at 30 FPS and for the GC is 20 million at 60 FPS. This is fact. It is not going to change. There is no proof to overide this. This is what happened. It is not debateble.
Second, the CPU in the GC was far superior to the one in the Xbox. As I posted above. The stats you posted don't mean anything if you don't know how to read them.
lilbroex said:
The Xbox has a 32-bit 733 MHz Pentium 3 based celeron which does 1 process per cycle like all Intel processors. The GC has a 64-bit 486 Mhz PowerPC processor that does "3" processes per cycle. It also has other enhancement features that the Xbox processor does not possess. The processor in the GC is over twice as strong as the one in the Xbox.
The Xbox uses a 233 MHz GPU with a shader modal 1.1 variant The GC uses a 162 MHz GPU with an 8 stage TEV
TEV's can produce much higher level effects at a fraction of the resource cost compared to a standardized Shader Modal. The thing is that TEV's have to be manually programmed with custom made shaders. This is complex, time consuming and expensive to do. That is why most devs didn't use it. The Wii also posess an 8 stage tev with twice the bandwith. The Wii suffered from the same problem with devs. Most didn't know how to program it and didn't want to spend the money figure it out.
The Xbox had 64 MB DDR SDRAM at 200 MHz The GC has 24 MB MoSys 1T-SRAM at 324 MHz, 64-bit bus, 2.7 GB/s bandwidth| A 3 MB 1T-SRAM cache| 16 MB DRAM for framebuffer and audio
The GC could load data at a speed that was around 3 time what Xbox could. It simply couldn't load as much which is where the first storage limiation comes in. |
THe 200 mhz PowerPC processor got 3 times the perfrmance on a full scale Pentium 3 clocked at 300 mhz overall. The processor in the Xbox isn't even s full scale pentium 3.
http://macspeedzone.com/archive/4.0/g4vspent3signal.html