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tonymarraffa said:

I also had all four systems and without a doubt the Xbox was the most powerful. Doom 3 or Half life 2 could not have been done on the GameCube. Although I also agree that Rouge Squadron was one of the best looking games of that era. Compare the Splinter Cell series on the last gen systems and the Xbox versions were much better looking.


The Dev who made Doom 3 said the Gamecube woud run it just fine power wise. It just didn't have the storage capacity. Gamecube mini-dvds only held 1.25 GB of data. That was the only limiting factor for Doom 3 on the Gamecube.

The Gamecube not getting certain games wasn't because it "couldn't" play them. 99% of the time it was because the effort to port it properly to the GC hardware was more espensive than the forseable profit.

The fact still remains as has been said dozens of time. The best technically ever achieved on the xbox was 12 million polygons at 30 FPS. Best on the GC was 20 million at 60 FPS.