HappySqurriel said:
The XBox had more theoretical processing power and a more advanced GPU architecture, but the Gamecube was very well balanced system that was designed around real-world performance. Ultimately, it would be fair to say that the best looking games for both systems were similar in quality ... |
No. Not even theoretically could the Xbox's Pentium 3 based Celeron outperform the PowerPC processor in the GC.
The GPU was less advanced but used more modern technology that was easier to program. There was no similarity.
The fact still remains to this day.
The max achieved on the Xbox in an actual game was 12 million polygons at 30 FPS with minimal effects.
The max achieved on the GC in an actual game was 20 million polygons at 60 FPS with full bump mapping, dynamic self-shadows, bloom lighting andenemy/enivornmental destruction with over a 100 A.I. controllered enemeis on screen at once.
Those are the facts till the end of time.