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BasilZero said:
happydolphin said:

The last paragraph is one that troubles me the most and I'll tell you why. Mario is a character that represents the company as a whole. It's the icon of the company, and close enough to being the icon of the industry. Should a character with such a great reflection convey vaccuity? Or should he convey emotion? I believe emotion.

When Super Mario offers themes that are limited to children, it alienates the folks who are older who would also like to enjoy it. As such, many in this thread say it is the example of a game that is not age restrictive, but it is the exact opposite, it restricts to kids. On the flipside, nothing in Disney movies makes me, as an adult, and as a child in the past, want to shut it off. Rather, I want to stay and watch it.

That's the all-encompassing quality a Mario game should have, as the icon of Nintendo. Anything else would be selling it short, to make a pun. ;)

To be honest, I think Mario has grown/evolved enough that it doesnt matter how old you are, like your example with Disney, I think more people see Mario as iconic as a Disney character/movie.

Dont forget the fact that Mario has grown beyond the Platformer genre as well (i.e. RPG, Racing, Sports, etc).

I think by that fact alone Mario is...well bigger than life (imo).

Edit: Though it would be nice to see some emotion, but I think the part of the reason why they dont show much is well because he is silent o.o.?

Edit: I'm pretty sure if someone mentions mario anywhere in the world, they'll know who people are talking about, if you mention Fire Emblem, Golden Sun or some other Nintendo title (other than pokemon, Donkey Kong or Zelda) they'll probably scratch their heads.

Nope, Twilight Princess, Super Metroid and Shadow of the Colossus mostly disagree.

If Mario was larger than life, people life Euphoria would still be playing. Something alienated him like it alienated me. Something's missing.