HappySqurriel said:
oniyide said: "Well, first of; PS360 games weren't all that pretty back in 2005/2006 because developers had never developed games in HD. And now, in 2012, we can't simply blame the graphics on that any more; Ubisoft have developed lots of games in HD, so they're not inexperienced. It's true that the hardware is still new - but I'm sure they could have gotten better graphics." This part has always bugged me, why are people always comparing Wii U to PS360, those are different machines from different companies, why not compare Wii U to actual Ninty systems? And going of that it seems that from N64 on up they really havent pushed the graphics for those libraries. N64, you had Mario 64, probably the best looking game at the time, but as the years went on was there really a game that top it? GC all games looked about on par for the most part, starting from the first year of the cube to the last. Wii, can anyone really point out a bunch of games that have released this year or last that look significantly better than the ones in the first 2 years, and im not talking about the PS2 ports. IMHO, I dont think you will be seeing games looking that much better on Wii U, maybe a bit better, but not alot. Im simply going by the history of Ninty's own systems. BUT i could be wrong, they could pull a SNES on me, which is what im hoping but im not optimistic. |
From a technical perspective there was significant steady improvement in game visuals on the N64 ... As far as poligon counts, texture detail, and lighting effects Mario 64 < Banjo Kazooie < Donkey Kong 64
Given a fixed functionality system, as long as there is quality development happening graphics will see improvements. The first big jump for the Wii U will probably be the result of developers producing advanced LOD systems that take advantage of tessellation which will result in the system producing similar graphical results while using less processing power; and this will be followed by improvements over time as the artists learn to develop graphical assets which take real advantage of this.
Even though the systems may have very different architectures, the same basic technologies and approaches will be viable across all next generation systems, and it is likely that in improving graphics for one of the systems developers will improve it for others.
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Fair enough, Banjoe did look better than Mario 64, but then what happned with GC? Wii? Im not saying it cant be done, im just saying considering 3rd parties track record and even Ninty's own track record on the last consoles, I'm not holding my breath.