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Mr Khan said:
Hisiru said:

 As for Selnor, I won't even try. He simply ignored most of the posts/arguments, we shouldn't give him attention. He (again) is using some info in the wrong way because the same source who says the x720 has 12GBs in the devkit (6gbs for retail version) is the same source who says the x720 will use most of the ram for OS/multimedia fuctions. He is only using the part which suits to his agenda.

And even if the x720 has 6gbs for games only, it won't be possible to provide the same leap found betwen Wii and x360/PS3.

Sorry for the double post.

Even on sheer numbers, the 4x RAM of Wii U to rumored Xbox 3 is better than the 5.8x RAM between Wii and X360 (plus 24 Megs of Wii's RAM was "slow," so it's really more like 64 usable).

Exactly, but if all those rumours and leaked specs are true (which is the same rumour with the specs Selnor is using) at least 2Gbs is reserved for OS(Windows8)/Multitasking/Multimedia aspects/Kinect etc, which means the xbox3 actually only has 2x or almost 3x more ram than WiiU for games.

As for the GPU, as I said before, xbox3 needs a 12TFlop GPU (currently, it looks like the xbox3 GPU is around 1~2TFlops) in order to provide the same 20x gap between Wii and x360.

WiiU's GPU started development in 2010, which means it has a modern feature set, and we won't have another SD->HD transition, 1080p->1440p is very expensive and not very noticiable. There is a graphic comparing 1080p and 1440p but I can't find it, it would be very informative for people like Selnor.

WiiU won't be able to provide effects with the same intensity but it's impossible to have a huge difference between WiiU and the other consoles as much as people want to believe.

The biggest problem for the WiiU is third party support but I don't think we can really make assumptions about it. If games like Assassin's Creed 3 can sell on the system, then it will be impossible to have the same Wii situation (huge graphical difference and bad third party sales).