CGI-Quality said:
Those who play ND's games are looking for those types of experiences, or they shouldn't play them. I don't want Watch Dog-like features in The Last Of Us, nor for it to be more like Watch Dogs. I want to play it the way the developer envisioned it to be played. It's a cinematic experience and I'm glad it exists. If I want to play something with more "game-play", I'll look for it elsewhere. |
I get cinematic experiences.
Imagine the being on the train in UC2 and when the carrige derails and flips instead of switching to a cutscene it would have been more immersive and gobsmacking if you just made it to flick the camera around yourself to see te carrige rolling towards you then smash into the tunnel. Much more intense. Same experience but better. Although it probably wouldnt have had quite the same visuals and damage, but more immersive nonetheless.
I didnt mean use the same systems as Watchdogs, but for example when the character is fighting near the gas station it felt so cinemtaic, then boom goes the gas station. So impressive and immersive instead of taking the control away showing it then giving control back. Watchdogs was probably the most impressive immersive cineamatic experience Ive ever seen in a game. Truly astounding.







