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lilbroex said:
What would you expect from a person posting on teamxbox in favor of the Xbox? He's selling a mistruth. The CPU does indeed do the calculations for it but it really doens't take that much of a hit for it at all. Rogue Squadron, once again, shows this all to well. That statement is a common fallacy known as inconsistent comparison. http://en.wikipedia.org/wiki/Inconsistent_comparison

He is stretching a fact beyond its implications. The CPU in the GC is nearly twice as capable as the one in the Xbox if not more, so even if it used a quarter(which is unlikely) of its processing power for calculating geometry it would still have a lot of power left over. The CPU in the GC also has  a lot of special capabilities beyond sheer brute force that the Xbox1 processor does not posess. The comment is simply stating that because x does this, y happens without stating how x results in y.

People take raw numbers and give you all sorts of conlusions, but the real world results always tell an entirely different story. Microsoft claimed the Xbox1 could push 120mil polygons but the most ever gotten in a real games was 12 million at 30fps.

 

The first thing I usually see when someone is comparing the Xbox1 to the GC or even the Wii is a copy and past of the clock speeds with no understanding of the cycle rate differences between the PowerPC and the Pentium or any technicle aspects. They see a higher number on the Xbox1 and immediatley conclude that it is stronger as an absolute fact. Ever since the AMD and PowerPC processors came into existence, clock speed has been little more than a measurement of how much electricity it takes for your CPU to do something, not how well it can do it. That is another issue though.

Viper1 said:

Those are indeed the clock rates but what most peopel don't understand is that different processors handle different amounts of work per clock cycle.   Think of it like what I am going to show you below.   The numbers are purely for example and do not perfectly reflect their actual capabilites.

Xbox @ 733 Mhz * 2 operations per clock cycle = 1.466 billion operations per second.

GC @ 485 Mhz * 4 operations per clokc cycle = 1.940 billion operations per second.

As you can see, even though the GC has a lower clock rate, it could still do more work in a given time interval.

So if the Wii CPU is a 50% improvement over the GC CPU, then games like Modern Warfare Reflex and Boom Blox that supposedly push the Wii CPU should be impossible on the Xbox, then?

I've heard people tout Halo 2's large numbers of AI along with ragdoll and other physics at a solid framerate as proof of the Xbox's CPU superiority over the Wii. Half-Life 2 gets mentioned a lot as well. I've never really seen anyone offer a Wii game to counter this claim.