| Darc Requiem said: Yes it could. Both the PS2 and Xbox touted specs that where unachievable in real situations. Nintendo's Gamecube specs were conservative and based on actuation gaming situations. Nintendo said the Gamecube could render 6 to 12 million polygons a second will all effects. Rogue Squadron 2, a Gamecube launch title, rendered 13.2 million polygons a second with all effects. Rogue Squadron 3 rendered 20 million polygons with all effects. Both games rendered at 60 fps. |
I guess I'll have to take your word for it. But isn't it a fact that the Xbox was a more powerful system than the GCN?
I don't know why people tell me to get a life. I'm a gamer, I have lots of lives!







