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KBG29 said:

This trailer, does not show me anything more than a polished up version of what the PS3/360 are doing. The draw distance is horrid, the trees look 2d, and the lod is eye racking. Sure when they zoom in right on top of the foliage it looks great, but so did Uncharted, and so did Crysis nearly 6 years ago. We ask for more immersive gameplay and new exiting ways to interact, this looks like neither. It is just another lifeless 3d set peice, with no depth. Until the world the games take place in begins to live and breath, gameplay will never expand. It will continue to be just another prescripted move with no variables, and complete lack of life.

Seriously? The lighting and particle effects alone had me excited and thinking of the possibilities for having truly dynamic shadow based stealth mechanics. And with improved physics come even more possibilities if the developers are willing to invest in it. This is a step in the right direction, it just needs the right developers to make use of the tech.

Also, I think you need to relook at the foliage in Uncharted and the original Crysis. It's completely different to what's shown here.