| Kantor said:
Fair point. They went with what was known to work rather than taking risks, which is understandable. Shadow of the Colossus was a very risky game. It was unlike anything else that had been developed. It could have been hated by everyone, but it wasn't, and it ended up being one of the best games on the PS2. We do need people like Team Ico to push boundaries and take risks like that. But not everyone can do it. Hell, look at how much trouble it's giving them with The Last Guardian, and that game isn't even out yet. Though they did need to be Sony mascots, since that's the central premise of the game. That in itself is not copying. But it's not a rip-off, and it's not a clone. It's a fairly safe game which is inspired a great deal by Smash Bros. That weird Arab Uncharted ripoff was a ripoff, and looked terrible to boot. |
I think I finally know what you mean. It's not like they ripped off the Nintendo characters to make their version.
But that would be worthy of a lawsuit at that point. I don't think any off us mean rip-off to that extent. I think what most of us mean is that, in almost all other aspect of variabilty, PABR chose the smash route. As such it's as much a rip-off as Pepsi was of Coke. Now we all love both.
@Risk of innovation. I completely agree, and as for TLG, it's really a pity they couldn't focus their efforts better and reduce scope to just get another great game out. There can be innovation and success, look at AC and UC.







