JWeinCom said:
The point is, you can make two different games about monster collecting, and not have the games be rip offs. You can make two different four player fighters. Nobody would call Powerstone a Smash Bros rip off. You can even have two differnt crossover fighters like Dissidia and Smash. In the case of PASBR, Sony simply takes way too much from their source and adds too little of their own to be classified as anything but a rip off. And if people are fine with that, that's their business. I'm not Nintendo's lawyer or anything.
I'm not all that familar with Blazblue or tekken, but let's take Mortal Kombat vs Street Fighter 2. One thing that immediately distinguishes MK is its graphical style. Whereas SF2 is traditional sprites, MK used mocap and photorealistic (for the time) aesthetics. They also emphasized blood and violence. In MK 1-3, each character shares the same basic set of moves, with a few specials to differentiate. Back and low kick will always do the same sweep, whereas down and hp will always do an uppercut. Street Fighter 2 gives each character a wide variety of moves. With Dhalsim down heavy punch will do a stretchy arm attack, E Honda will sweep the groung, and dhalsim will uppercut. In addition the physics in general are way different. Hitstun in early MK games were pretty much non existent which limited the potential of true combos. You could heavy punch for an eternity until your opponent decided to put up their guard (which has a dedicated button). In comparison, Street Fighter 2 had high hitstun which made a variety of combos possible. In general, MK is a really stiff game compared to Street Fighter with fewer moves that can cancel into one another and so forth. Another difference is the special move system. MK focussed on tapping motions (i.e. right right kick for Liu Kang's flying kick) while Street Fighter utilized fluid motions (i.e. down forward punch for Hadokens). Oh and fatalities. So, from physics, to visuals, to controls, and even down to the sounds of the game, their are a whole lot of difference between the two games. It's similar to the situation with Shin Megami Tensai and Pokemon. Both games are about beating an opponent in a one on one battle, but within that framework, the games show more similarities than differences. In the case of Smash Brothers vs PSABR, I find that the similarities far outweigh the differences, as Kantor does a pretty good job of pointing out. |
I think you're overaching a tad bit, but somewhat proving my case; at it's core street fighter and mortal combat are the same, you punch/kick/jump/ grab/throw, what Capcom and Netheralms studious add in is what separates them apart.
PSABR is not a carbon-copy of SSB, from what T've seen there's no percentage linked to each character, and players have 3 levels of speacials that they can use and that's the only way you can get knocked off the map unlike SSB where when you reach about 150%, you're screwed, and the specials randomly pop up and you have to fight to get it
these differences are what will make PSASBR different and we haven't even seen the other modes that will be included, so who knows what the end product will be.








