| Khuutra said: That doesn't explain why Namco didn't go whole hog and get someone who knows what they're doing to make the PC port instead of saddling From with it. This is an essential failing on the feature set of this game that will result in a much lower return on their investment than they would have gotten with even the most barebone standard features we expect of console-to-pc ports. And yes, console-to-pc ports have proven worth it this generation. Mass Effect (the whole series) was rooted in consoles, GTAIV was rooted in consoles - Hell I'm pretty sure Deus Ex: Human Revolution was developed on consoles. Doing this apparently isn't that hard if you have any idea what you're doing. Namco, knowing that From had no idea what it was doing, saw fit to send out a forty-dollar version of Dark Souls to languish and die in the PC space when they could have actually made a fairly nice chunk of money off of it. Even ignoring the business aspect of it If you're not going to do it right, don't do it at all. A port this slipshod is an insult to potential customers. |
Deus Ex: HR was developed on consoles, but ported while devolopment was going on by nixxes.
From Software did a completely idiotic move in trying to develop for PC since they didn't know how. Not only that, it was developed for the xbox360, which uses a variant of the windows O.S. This isn't going from PS3 or PS2 -> PC which is more difficult. Ports that are on 360 generally are done on PC farely easily if they are done by someone competent in the slightest.
Saying it's not profitable or it's not a big release is a dumb statement. Alan Wake sold 1.17 million copies on x360 first (less than demon or dark soul's), yet according to remedy it made a profit on steam the first day of release. This port had enhanced graphics and other bells and whistles. From Software botched this, and I don't see you how anyone can say From Software took an intelligent route to this port.







