happydolphin said:
| Andrespetmonkey said:
You're right in most cases, that would be when the lead platform for a game is a console, this gen usually the 360, and the PC gets a port. Project Cars however uses the PC as the lead platform, and it's not aiming for a low-spec entry point like some MMOs, not familiar with SC2 so I won't comment on that specifically. It's aiming for the high-end, like Battlefield 3 for example. BF3 was developed with high-end PCs in mind, or as the recommended machine to play on, using PC as the lead platform, and the PS360 version runs at the equivelent of low (according to DICE), and has a more than halved player count in multi-player. Just for the record, I hate that I'm agreeing with ZW.
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And I hate that I'm losing to him :3
Okay, I'll take your word for it. Do you have something I can read on this to help? (Specifically for Project CARS)
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On the wiki I found this: This title is being developed using community-based development, pre-alpha testing, and funding, in an attempt to bypass normal publishing costs. This is planned to be the first title of a series of similarly-developed games, and the process will be known as World of Mass Development, or WMD. So this is really only possible with PC development. http://en.wikipedia.org/wiki/Slightly_Mad_Studios
And you can just tell from the screens it's on a high end PC and it's taking advantage of that platform.