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happydolphin said:
Dgc1808 said:
saicho said:
Dgc1808 said:
Where do people keep pulling this dev cost non-sense from? Every dev statement points to the Vita being extremely dev friendly.

dev friendly doesn't mean dev cost is not higher though.

The bulk of a game's development costs are decided by the size of the task force, how much each of those employes is being payed and the time spent creating the product. Therefor, Easier to work with = Cheaper development cycle.

http://www.shacknews.com/article/69209/vita-development-costs-closer-psp 

http://www.siliconera.com/2011/08/16/playstation-vita-devkits-cost-far-less-than-psp-and-playstation-3-kits/

Also, devs don't have to make big budget, cutting edge games for it to make something that would sell.

You would have to be an absolute idiot to believe this:

"Michael Denny [Worldwide Studios Europe VP] has said that development costs of a Vita game is closer to a PSP game," said Yoshida. "I wouldn't say it's the same costs as a PS3 game but when you compare to what our teams spent on Blu-ray based PS3 games it's much, much less. Part of that is that because the screen is smaller and the media is much smaller in terms of a card, so developers have to be smarter to create the asset. ... So that helps to reduce the development costs of Vita games."

Especially bold. How does having to be smarter about how you make a game translate into dev friendliness?

As for your second link, saving 13k Euros on a dev-kit isn't necessarily a big save. Once it's bought, you have it for the gen. It's not the same thing as the high costs of making a game, and even many others after that.


First off, English isn't the man's first language (or mine, but whatever). Smaller assets needed, meaning being more effecient with the assets you create. PS3 games having huge and very detailed assets vs PSV games having smaller assets that need less detail to look as good.  Bottom line though, it's less work than what a person would put into making assets for a PS3 game.



4 ≈ One