| ikol said: Hmm...so if sony makes anything similar to nintendo then they are rip offs but if they do something different then they didn't watch nintendo closely enough. As a sony fan I'd be upset if sony made a handheld that was to much like a gameboy. They have two different strategies for the market and that's the way I like it. Plenty of room for both :D |
I know what you mean. Its just I really want a Pokemon-like game on Vita(kept hoping and praying for one on PSP but never happened) and I don't see why it hasn't happened yet seeing as It is a perfect genre for handheld that NIN has proved to be unwavering yr after yr. I mean look at all the Monster Hunter spin offs(which by nature are tapping into the same collectathon game mechanics pokemon games do). I mean seriously, am I the only one that thinks that making a game such as this could be really good for the handheld?
Also I would like to point out this...
Many games this gen are total carbon copy rip offs of more well known titles that had a really good idea. Think: Dante's Inferno,God Eater, The New Tomb Raider, Quantic whatever(Gears Rip off on PS3), etc. Not talking about the particular success or failure of any of these, I want to point out the philosophy and mind set of them. The idea is that when there is a possible title that has an established fanbase but is either delayed indefinitely or exclusive to another console, it can be beneficial to get a game out there of similar nature if only to satiate those who would defect or start to feel jilted without it. Dante's Inferno capitalized on the lack of such a title as GoW on 360, and was marketed as such at many retailers. Prototype(although not technically an Infamous clone), was pushed as Infamous you can have on 360. Saints Row is GTA that you can play more often than twice a Generation. Point being, when there is a gap left by a large IP, imitations become welcomed.
Also the argument that people don't want these supposed "watered down ports" of console games seems to be one sided and only brought up when speaking of PSP/Vita games. Yet If you look at some of the MOST popular titles on 3/DS, you will see lots of Mario, Lots of Metroid, lots of Zelda, and for 3DS there is OoT Remake. All titles that frequently go back and forth from both. Yet when it is done on Playstation its "Oh NOs! That game is on PS3 so it can't be good on Vita!". Not to say this is any individual in particular but an argument I frequently see.
Uncharted Golden Abyss offers a pretty different experience to U3 on PS3. Its still kinda rough around the edges but I like how many things are implemented. Persona 4:Golden is a remake but its a Remake of an AWESOME game, why turn it down? Now I do agree that the whole "Cross Play is a bit of a double edged sword. Having some games sold on both is going to disadvantage the newer console with smaller fanbase. It does work in some instances tho, I was not getting Sly4 until I heard of Vita entry. Its a type of game that I would only want to play if it was portable. Now Sound Shapes design is ideal, buy one get both but we know how Publishers will feel about this one. Yet with the super simple porting process of Vita, its not like we are demanding something of nothing, it must cost chump change to port to that thing. It would give a since of more for your money and might increase total revenue for a game.
The truth about these supposed "Original IPs" that Sony is suppose to make is just a tad absurd to me. You think any device sells on an unproven IP? No, they sell on the belief that a title that has a pedigree and already established fanbase has or at least soon will come to the device. And in that open gap left in between the Known IPs it would be beneficial to satiate their hunger with what I spoke of earlier(Mimic games) and a few New IPs. Thats what Heavenly Sword was, a Mimic game(with its own personality of course) that was an inbetween GoW entry.
thoughts?


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