By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zarx said:
lilbroex said:
zarx said:
lilbroex said:


The devs themselves said that the standard frame rate of the game was set to 85 FPS. They did it to help with the accuracy of the motion plus controls or something like that.

The Conduit 2 also constantly exceeds 60 FPS though that is because they put no cap on the frame rate. Frame rates aren't set in stone. There is nothing really  special about 30 or 60 FPS technically. They are just the preferred standards. For a long time, the standards were 25 FPS and 50 FPS in Europe, though that had something to do with the limits of PAL T.V. I believe.

Most games have it locked to those because of the refresh rate limits of the average television. My T.V. can display above 60 fps so I can see the huge jump in fluidity failry well.


"Similar to the first level I saw, the canyon stage sports stylized, quasi-cel-shaded graphics drowned in particle effects like fire and distortion and everything runs at 60 frames per second. The game never so much as hiccups. In fact, Vandenberghe noted that in some cases, the fluidity is locked at upward of 85 frames per second."

http://wii.ign.com/articles/101/1016202p1.html

How does bolding that override the end part of your quote? "the fluidity is locked at upward of 85 frames per second."

You claimed that the standard framerate was 85fps, the first bolded says that the game runs at 60fps,the seccond bolded says "in some cases" it runs at 85fps as in not normally.

I see nothing along the lines of "in some cases". That statement is pretty direct and to the point. He says it runs at 60 and that limit is 85. 60 FPS is a standard for judging graphics but the technical performance in this case is said to be above it. The 60 FPS was more of a technical compliment than a statement of the limit of the standard performance.

 

The keword is "locked". The frame rate that something is locked at is the frame it runs at on average. Locked, I repeat, locked.