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lilbroex said:
zarx said:
curl-6 said:

That seems an odd oversight in the system's design. Did they just go cheap on eDRAM, or did they not think AA would be used much?

And was I right about those games using AA? What other Wii games use it? I'm actually curious now if it requires such a performance hit.

 

There are a few games that had AA to my knowledge Red Steel 2 and Monstr Hunter Tri being the most notible examples. Red Steel 2 is particularly impressive as they managed to get AA and Anisotropic filtering while running at 60fps, Ubisoft must have had some wizards working on that game. 


Actually, it was 85 FPS if I recall correctly, so it was even more impressive.


Not quite, the game normally the game is locked at 60fps, but in some conditions when there isn't much going on, onscreen it can run as high as 85fps, like if you are looking at a wall for example.

But it's no less impressive, as it allows the game to run a rock solid 60fps. A feet that very few games outside of the fighter genre ever achieve on consoles. 



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