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Viper1 said:
lilbroex said:
Viper1 said:

Actually, there is a lot to it.  And the fact you don't understand that explains a lot of your posts.   You don't understand video game development as well as you lead on.

Do you really think Infinity Blade on iOS would have looked that good if it were not on rails?


That doesn't matter. We are not talking about the IOS or Infinity Blade. Its  a completely different type of game that works in a completely different way.

Do you stare at a point when you walk around it or just act like it's not even there?

There are several gameplay tricks that can open up resources that would be consumed in a fully open world game environment.  Ever wonder why God Of War looks so incredible?  

Did you know that on rails game play mechanic was developed originally with the sole purpose being that it allowed the developers to graphically do things they wouldn't ordinarily be able to do? 

Its not relevent. What you are doing is a fallacy called "red herring" as well as the fallacy of composition. You're trying to make a point out of something unrelated based on a simple similarity while omitting all other facts. Your fallaciously making the assumption that because rail shooters were done a certain way at one point that it is done in this situation as well without comparing any points.

God of War only looks incredible to people who don't know what they are looking at and Sony fans. I'm well aware of what it does. Yes I know why the on rails mechanic was made and was much similar to why FPS games were made, turn based games, CG based games, games with long load screens, games with , games with fast load screens, games no loads screens, games with a large array of colors, games with a small array of colors, games with a shifting array of colors etc... There are many such techniques and methodologies.

Most FPS games only showed the guns and "maybe" the characters hands and arms, but you see nothing when you look down. There are many now that also shows the character legs and feet when you look down. There is a reason why most of the first 3d PC games were first person. Making a game simply first person was actually the easier and less technically/graphically intensive than rail shooters back then. Rail shooter's were a step up.

Most of all, I already explained the Extraction/Darkside Chronicles vs rail component in the post at the top of the page before you even started this pointless argument. Why would I bother repeating myself?

 

>User was moderated for this post [RH]