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DieAppleDie said:
"That argument has never made sense, ever. I'm not even sure how people came up with this"

it makes a lot of sense to me
if you can move the camera you force the console to have the whole scene rendered at the same time 360 degrees
while on rails games only render a part of the scene
and that way they can put all resources on that part


That is, indeed, possible but only in old, straight foward games. In fact, what you just said is actually no different than an old style FPS. 

In the ones on the Wii the areas are fully detailed and present. The camera spins around constantly and shifts to different areas in the evironment often showcasing entire areas. The only difference between Extraction/ RE Chonricles and a regular FPS is that you don't actively control all of the momvent.

Nothing in those games suggests that it was piling graphics into the area that was in front of you and nothing else. Nothing suggest that the game would not run just as well if you were actually moving around manually. There was no area in the game where you could not at some point view the entire detailed range of the environment while fighting in real time.

The only benefit to those games that I can immediately think of is the lack of needing to go to some kind of load screen for major room transitions, but they in fact have load screens or cutscenes for those events in the games. Not that it was needed on the other games that used the same engine and level of graphical fidelity. Nothing in either of those games was near detailed enough to not be able to produce in a regular FPS.