| chocoloco said: CoD does not encourge experimentation in gun style because the skill level is so high you will never master a gun style if you switch styles early on. This is very apparent in the upgrading system as a person has lo log in hours for each gun to upgrade it to it'sfull potential. It takes mastery and is not a pick up and be the best style it requires a lot of play to get good. The "shootout" sty;e is built for any body to pick up and be decent more quickly I would say. I do agree most guns in each class are useless, but I find many guns with different ratings that work better on different maps. For example, I would have a shorter range scar for close range maps and an ACR for long range maps. The strategy for Cod is different and does not have any less. Shootouts have zero camping and very little snipers which are both styles that add a ton of variety to the game. In fact, I actually think Cod has way more styles due to skill perks, kill streaks, etc. I would say shootout games are way more barebone in style other than they have unique weapons. |
I do agree that CoD has a ton of of unlockables and I like how using a certain gun/perk improves that gun/perk. It adds an RPG element to it. But I always thought all the guns were pretty much the same. Every gun takes about 3-5 bullets to kill. ( excluding shotguns & snipers). Also, because recoil is so low, all the guns for the most part are effective at all ranges. So yeah, while the gameplay is covered with a lot of variety , I always felt the gameplay was pretty much the same regardless of the gun or perk. Keep in mind though I haven't put over about twenty hours into any CoD online multiplayer games. (I play a lot offline though).







