Kresnik said:
Once again, a really good post Jay. I completely agree. I've discussed it briefly a couple of times on these forums but I really miss arcade-style shooters - going back to play Timesplitters recently made me realise now much I preferred it. Everything about them - longer shootouts, more strategy involved in actual gunfights, even down to stuff like differing (and more enjoyable) weapons. It's probably just me but when playing Call of Duty I'll 'unlock' all these new guns every few levels, and none of them really feel any different to me except if they're in different sub-classes. It's one of the reasons I do respect Halo so much as a series. It strikes a nice balance between some of the modern-day FPS features (regenerating health) with some older arcade-style rules (longer gunfights). It feels old and new at the same time. The fact that it's continued to grow and grow in this 'realism' environment is a testament to how good the original design was, and I hope they don't change anything too drastically any time soon. But yeah, here's to hoping we see a few more arcade-styled shooters in the next few years. Shootmania looks good at least, but I'm hoping for something on consoles (Timesplitters 4 dammit!) |
Yeah, the PC I think has plenty of games like this. Consoles are pretty weak in this department unfortunately. I hope the whole realism route doesn't continue to dominate next gen. I'm hoping that developers are only embracing realism so much because this is the first gen where they had the technology to sufficiently produce realism. Maybe when the novelty completely wears off, devs will consider new ideas.