Achievements have obviously been one of Microsoft's most popular brainstorms for their 360 platform; many gamers are obsessed with "maxing out" their Gamerscore. They can also add some interesting replay value to games by suggesting unique or difficult tasks to perform that may not otherwise have occurred to players.
However, I find it very irritating when developers get lazy (or just plain evil) and throw in achievements that are either inherently stupid or completely impossible. Why bother including goals that no one will want to pursue, or are completely unreasonable or pointless?
My vote for the best use of achievements (that I have seen):
Mass Effect. Not only are the achievements logical and obtainable (though not without significant time and effort), they actually affect the gameplay! Certain achievements provide bonuses during future gameplay, which is a fantastic idea that I would love to see more of.
My vote for the worst achievement (that I have seen):
The "Buy a Guitar Already" achievement in Guitar Hero III. This achievement requires you to complete a career on Hard or Expert difficulty using a standard controller. Why the hell would anyone ever want to do that? Give me a break. Screw you, Neversoft. Harmonix kicked your arse anyway.
In any case, please discuss and provide further examples of the best and worst uses of achievements in your experiences.
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Hates Nomura. Tagged: GooseGaws - <--- Has better taste in games than you. |







