| RolStoppable said: I have read your other response to me, but I am not going to reply for two reasons: One, you said you aren't interested in giving me another response and two, I wasn't happy with that post of mine to begin with because it lacked coherence and flow. As for this post, "more and more naked" is an exaggeration. At most (it differs between games) there are three forms you can see of Samus in the ending sequence. With armor, without helmet, without armor. The actual reward is the results screen though, seeing how low you can get the timer. That's why there isn't much of an incentive to replay the original Metroid over and over again, because it lacks a timer. You get to see Samus without armor, so you know that you have beaten the game below three hours, but the game doesn't display your actual time. When is a denouement the most important? The first time you experience something. Given that the cutoff time for better endings is either three or two hours or in the Metroid Prime trilogy an item collection rate of 75 %, the vast majority of players probably doesn't see much the first time they beat the game. What you are ignoring is that your praised ending of Metroid Prime where Samus takes her helmet off requires 75 %, so there's no guarantee that everyone who beats the game will get this super effective denouement. This is a major flaw in your argument. |
Not at all. One game offers the reward of closure (and foreshadowing) directly proportional to your own investment in the title. The other games offer you a pixellated lady to stare at.
There is balance in the denouement and the unlocking of it, where the people most effected would see it the first time anyway because they explore more by nature. It's rather ingeniously built.
But, again
You are focusing on only the tiniest sliver of the matter at hand







