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Kresnik said:
Deoz said:

It's just that runnign away and gets punished very easily, even more on melee.


Does it?  Whenever I've played Melee against my friends, or even against higher level AI, I can run away for the majority of the match if I want to.  Certainly until they get bored/ the AI switches onto someone else.

Perhaps it's different on Brawl because I've not played that in about a year, but on Melee it's very achievable.

It does, at least with experienced players or with comon sense at least. When a 4vs4 battle start the players usually get divided by 2v2 after an encounter. keeping watch of who you fight with or how much damage they have is usually pretty common, specially when someone died, so them missing your damag counter or life stock tell me they werent paying attention or where just enjoying a good time without taking the fight seriously. I agree with the AI but again that attacks everything that is close and usually only useful when you do a 3/2/1 vs 1(p1).