Jay520 said:
Yeah, but D pads are at a disadvantage when trying to make subtle prolonged turns. For example, when on a NASCAR track and you're turning. If you use the analog stick, you just push the stick a few increments to the left. However, with the D pad, you can't make subtle turns. You either turn with full force or no force. If you want to make a subtle turn, you gotta keep tapping the button. |
Something we have been doing sucessfully for decades.
The problem with analog sticks is that the distance between neutral and any direction is bigger than in the D-pad, which makes the analog stick slower (Time = Distance/Speed, so if your fingers have always the same speed...). That's why we don't have double tapping inputs (forward, forward, for example) in games anymore except in fighting games. For the same reason analog triggers suck too.
If you still have doubts about how important responsiveness is, just compare the wheel of a road car and any race car.







