MagusDiablo said:
Just for your knowledge: I live in Brazil. Over here, we have the WORST prices around the globe. Imagine paying 75 dollars for a 30 dollar game. This is our reality, so I don't need you to tell me about the effects of this on gaming, I live this heh And I guess you just misunderstood my reply. I'm not talking about HUGE titles, or EXCELLENT franchises: I don't care about theses pricetags because I already know I'm going to love those games. I'm talking about new games, games that are trying to suceed in the portable world by the 3DS door. Those games may lose space, shadowed by the excellent sales of Mario, Pokémon, Zelda and other Nintendo software. Those are the games that I'm having a "bad" sensation by trying. And the pricetag is not wrong at all, the problem is when we compare them with the cheaper/free games. And as I may have not told before, I'm a Nintendo Die Hard. To support my 3DS, I've bought a LOT of original games, and my eShop is also full of games. But I'm just stating the fact: one may feel "bad" for purchasing a "medium-scored" game for 3DS because now they have the "medium-scored-nearly-free" games for iOS/Android. And this is even worse when we talk about my country, because here we pay 2,5 times more than americans would usually pay for games. This is the reason why these games are popular: because (even though they are mostly HORSECRAP) they're free/cheap. And this may become the turning tide: those companies will try their luck on the mobile world. And they make big money this way. |
You'd play NSMB2 the same way you play any touch game. Virtual analog stick, swipe up to jump, down to smash. Or via virtual buttons. There's much more complex controls schemes on touch than what NSMB2 would require.
I didn't compare to Resident Evil did I? I compared to what are fun but simple games that we're used to paying $$ for but would now suffer from a value question when compared to iOS games of similar complexity and graphics.
Magus is right, we'll pay for beloved franchises (Mario is Mario) but new franchises will have a harder go of it. Why pay $30 for a meddling JRPG when I could pay $5 for one on iPad? More and more games on portables will have to be comparible to home consoles to warrent the cost. This is fine in portable loving Japan, but in the west, by and large, we choose to play Resident Evil, CoD, Drake's Fortune and such on home consoles instead. So what's ultimately left for dedicated gaming handhelds?
I'd also point out, the audience on sites like this would be the last to abandon their 3DS/Vitas, but this is not indicative of the gaming market as a whole.







