| Kenology said: Ocarina of Time 3DS (60 MB) is almost double the size of Ocarina of Time N64 (32MB). Wonder why that is. That orchestral track probably took up a lot of space but I'm sure they have some sophisticated compression routines nowadays. Honestly can't think of what could account for all the extra space. |
I believe 0.47 GB is 470 MB, not 60, if that's what you meant.
But anyway, the game is bigger because on 3DS it has vastly improved character models and high resolution textures. Also, all ingame areas are now actually 3D modelled, unlike in the original game (like Castle Town Market). It also has some extra code because Master Quest is included.
Lastly, there is no orchestral track. The music ingame is exactly the same as in the original, only because of the large capacity of the 3DS cartridge compared to the N64's, they didn't need to compress it. That's why it sounds better on 3DS.
I'm actually surprised the 3DS version it's not even bigger. Not bigger than Star Fox 64 3D even, what happened there!?
Also, Resident Evil: Revelations and Metal Gear Solid are pretty huge, but couldn't 3DS cards be up to 8 GB? So then there's still a lot of wiggle room.







