Soundwave said:
I'm not knocking the practice. Good for Sony for taking advantage of Nintendo's mistakes and then securing key exclusives with "incentives" (read: probably cash pay outs). But turn around is fair play. If there was a bidding war for Monster Hunter, it's very likely Capcom looked at the financial state of both Sony/Nintendo and saw Nintendo had far more cash (they made a fortune with the Wii and DS). If this is what Nintendo/Capcom did, I don't see anything wrong with it. It was a smart move for both companies, Capcom probably scored a very sweet publishing deal on top of likely a flat-out payment and Nintendo's agreement to assist with marketing. |
I thought you were only talking about 5th gen consoles, I'll happily include 6th gen consoles too though. GTA3 was on Xbox and PC, MGS2 was on Xbox, DMC was on PC (even though you didn't even mention DMC in your original post). There were no Final Fantasy games on Dreamcast or Saturn, which is why I mentioned PC too.
I'm not knocking the practice either, if you don't do it then you won't have any games on your system. But there is a difference between funding development for a new IP and paying to keep an ex-exclusive game off another platform, the latter of which SONY never did with any of the games you mentioned (mainly because they were almost all multiplatform like I pointed out).
I'm not talking about what Nintendo did with Monster Hunter, I'm just focusing on what you accused SONY of doing with the PS1 and PS2 franchises you mentioned. As for what happened with Monster Hunter, I never really knew about the franchise until now and I don't know exactly know what happened, but I don't think it went like that. If Capcom did work like that then the main series Resident Evil games would have been exclusive to the PS2. I definitely don't agree with the idea that a game should go to the higest bidder. What's to stop Apple joining the console war and buying away every important franchise?