And tombi, I only have experience with Xenoblade, so I will tell you what I think of it
Actually hold on I'm going to just go find a post where I posted my initial impressions of it.
Combining some older posts:
Well.
Two hours into the game.
It's very interesting, though it's also making some fundamental fumbles in the opening.
Too long an introduction without the proper hook action-wise
Too much shit to keep track of
Too many gameplay systems and menus
Majora's Mask is the only JRPG that ever justified having a damned quest log
THis day/night system better serve a purpose beyond making me run around areas for hours trying to track down people for affinity lines and the unfulfilling sidequests
It better
"Oh I see, if I talk to people while they gossip about each other, it increase affinities and gives me bonuses. Probably free slot gear like I got for picking up those flowers. This girl just mentioned an artist, so I better go find Kenny again!
Doo doo doo, hey here's where Kenny
Was
SON OF A BITCH WHY IS THIS PLACE SO BIG"
And for the record this doesn't really address my problem with the sidequests, in that they're just thinly veiled ways to incentivize running around for longer than I would otherwise, and exist as a way to extend gameplay without giving me a sense of emotional resonance
That may change
But it's the first impression the game gives, and first impressions are important
I actually haven't played it since.
Which game you will enjoy more, in all likelihood, depends entirely on what you want to play. Xenoblade is a game of a very particular type, and reports of its flawlessness are perhaps overenthusiastic.







