Again, I don't have a GC anymore, and although I have controllers readily available through friends when we play together, and I don't have a problem going out and buying either GC controllers or Classics...
I think it'd be the best strategy to work out using the Wiimote/nunchuck in SSBB, because that wouldn't force players to buy a new controller, thus more games sold hopefully. They could add some motion if they wanted, as an option, but I'm pretty sure they could do Wiimote/nunchuck with no motion in SSBB just fine.
What do you need to play SSBB?
A joystick for varying degrees of smashing, running, jumping, etc. Nunchuck joystick.
An A button for punch attacks. A button on Wiimote.
A B button for special attacks. B button on Wiimote.
A grab button. C on nunchuck.
A sheild/dodge button. Z on nunchuck.
That pretty much covers everything, except for players that like to press a button to jump in SSB, and in that case, it's possible they could assign "grab" to down on the D-pad, and put the jump button as C.
It works in my mind, and it'd save the cost of buying new controllers...but if they tack motion onto it, I'll just get GC or classic controllers.
EDIT: And again, quite a few of my friends don't like SSBM because they suck at it...honestly, some of us got good at it, and they never played enough to get good, so now they just shun it. If I can get them to like SSBB, it can't have motion control, or at least have an option not to have it, because they'd denounce it again, and I'd be stuck playing the N64 version with them all the time.


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )







