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“It’s very difficult to implement a storyline into an interactive game,” he said. “I actually think we shouldn’t do that. I am not trying to tell a story.”

I think what he means is that his goal isn't to tell a story. He just used a story to do the quote below.

“You are inside a story, an environment, and acting as a certain character,” he said. “And what that character is feeling inside that environment is what I want the players to feel as they play the game. Within that environment I want the players to not only have a fun and exhilarating experience, but also think about many different things. That’s my concept.”

And he did a great job of it in MGS, MGS2, and MGS3. But MGS4 was lacking a little.