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TalonMan,


Your Japanese numbers are correct, however I don't agree with your conclusion. There's a notable difference between Nintendo's reports and vgchartz:

FY2002: 240k
FY2003: 280k
FY2004: 180k
FY2005: 60k

...and that's the difference between "sold to retail" and "sold to consumers". Japanese retailers had about 200k GC units on their shelves in March 2002, 2003 and 2004 respectively. In March 2005 that dropped to 60k, maybe because retailers stopped carrying GC hardware. 200k units was ample stock for a system that sold around 10k per week outside of the holidays, equaling 15 or 20 weeks of stock.


Hardcore gaming is a bubble economy blown up by Microsoft's $7 $6 billion losses.