TruckOSaurus said:
I wasn't talking about Mario games, most games nowadays have plenty of checkpoints which also reduce the challenge in the same way that having 10,000 lives in NSMB2 will. |
Super Mario 3D Land was oriented with 1ups in place of score, and it seemed to work out okay. 1ups just void the game-over possibility (which itself is a slap on the wrist with constant saving, unless you're trying to build a huge score), so it's all moot in the end.

Monster Hunter: pissing me off since 2010.







