| cusman said: Does that mean those games look significantly better on Wii U than on competing systems like X360 or PS3 where they run at lower native resolution (still get upscaled to 1080p in final output) I don't know that it matters unless the on-screen difference in fidelity and fluidity is noticeable improvement. |
If the texturing, models, and other in game effects are locked in, and consistent across all platforms, you aren't going to notice that much difference. You may get a bit cleaner image on the WiiU, but it isn't going to look noticably different than what you see now. This is a reason why, often, next generation console titles early on usually don't look much better than the prior generation's stuff.







