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cusman said:

Does that mean those games look significantly better on Wii U than on competing systems like X360 or PS3 where they run at lower native resolution (still get upscaled to 1080p in final output)

I don't know that it matters unless the on-screen difference in fidelity and fluidity is noticeable improvement.

If the texturing, models, and other in game effects are locked in, and consistent across all platforms, you aren't going to notice that much difference.  You may get a bit cleaner image on the WiiU, but it isn't going to look noticably different than what you see now.  This is a reason why, often, next generation console titles early on usually don't look much better than the prior generation's stuff.