Michael-5 said:
I only care for individual games, and not as a cumulative score, and it's more the niche games. More and more games are making trophy's/achievements for playing the game x amount of hours and getting to x level. It's stupid, it's just a way to make you play the games more then you originally intended to (online multiplayer for shooters, multiple playthrough for single player games, quests for RPG's). Some of the best single player experiences I had were on the Wii/DS/PSP because, I don't use a guide for RPG's, I'm not forced to play online either more then I want, or in specific game modes, and when I'm done I'm done. Also, specifically for 360, I hate the direction achievements are heading. Why are the DLC (all multiplayer) worth as much as the main game in Gears of War 3? Why is Gears 3 worth nearly twice as much as Gears 1? Why is it easier to get achievements now then it used to be? Acheivements are becoming less and less an expression of what games you play, and more and more an expression of which brand you follow. |
Yeah it sucks that you have to play the game unnaturally by following guides. I typically have a hard time trying to decide wether I should play "blind" one time and then use a Trophy guide only after a I beat the game, but then the work becomes even harder.
Trophys both enchance but also derail your gaming experience.
But what do you do when you are hooked like I am? I feel like a slave.







