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BasilZero said:
The price of games being cheap outweigh the value of a trophy/achievement system l0l.

Its just a additional luxury, not something that is required to play games.

I prefer to play my RPG's without Achievements/Trophies. It lets me enjoy the game instead of waste time, looking for every last item (because in JRPG's, lets face it, there is always a quest/collection completiong trophy/achievement).

When I beat Lost Odyssey, I aparently missed 1 treasure chest (in the entire game, and I used a guide) so I dodn't get my treasure trove achievement. Now I have no motivation to finish the DLC and the game stands at 1030/1100 (50G for the boss of the DLC, which is hard).

If I had to finish all the quests in XenoBlade (probably on the second run due to events in the game which make some area's unaccessable after a point), I would have liked it somewhat less. Tales of Vesperia sucked (no it didn't, but it did bring it down) for having an achievement to unlock all the dialogue scenes and get the items, and Infinite Undiscovery requires 3 playthroughs to get 1,000/1,000 (need to beat a specific boss, literally on the 2nd and 3rd playthrough). Does this make the game better? I think not.



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