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kain_kusanagi said:
Aquietguy said:
kain_kusanagi said:

No, I mean what actual use will it have in a game? Like I said if you want to stop and gawk at something, like virtual boobs, it's great. But you can already look around 360 degrees just using an analogue stick. If I want to point my gun up and fire at a bad guy I don't need a second screen nor do I have to lift the controller in the air and scan around untill I find my target. I can do that now so why would I need the WiiPad to do that? Other than the gimick of looking at a virtual enviroments what is the practical use? I'm talking about a gameplay use.


If you have to ask what practical use would this bring it's like worth debating you. But the ability to have a scan view on the pad while keep the regular view on the TV like the Zoombie U demo is enough along.

Honestly I wasn't impressed with ZombiU. It's not that the game looks bad or anything. It's just that the whole gimick of looking around with the WiiPad looks frustration. It actualy looked like it will get in the way more than help. Can you imagine playing Left 4 Dead and having to hold up a controller in front of the TV, just to use an item, while being attacked by Zombies?

The touch screen on the WiiPad is going to be great for lots of stuff, I just don't see the point of moving a controler around in front of the TV to look at stuff you could already look at on the TV.

It's a matter of different pacing. L4D is focused on the co-op shooting, Zombi U on the survival. Crossing the mechanics doesn't work, apples-to-apples

Similarly, this feature could be incredibly useful for a number of reasons.



Monster Hunter: pissing me off since 2010.