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pezus said:
Slimebeast said:

So if each copy was only a little more than $2.5 then 250K corresponds to less than 25,000 copies for a full priced console game (which sell for significantly less on average during lifetime than the launch price of $60). That's not much revenue lol.

Kinda like Angry Bird boasts with their 1 billion downloads but revenue is still on par with one Assassin's Creed game.

The point is? Did you not see the part about the game being profitable in 6 hours? That's full-price sales, not near $2.5. 

The point? The point was to compare numbers and show that 250K really wasn't as much as it may have sounded at first.