Mr Khan said:
See, it works the other way. I tend to view the Naughty Dog thing as a tragedy, because they remain a very skilled developer who is too wrapped up in the idea of what kinds of games are "cool." I still remember when someone from Naughty Dog said, regarding Jak II's darker direction, that "no one wants cutesy games anymore" or something to that regard. They used to be a paragon of how it doesn't take Nintendo to do all-ages games well, but now they're near the top of a much more crowded pyramid, making objectively great games, sure, but games of the type that everyone is making. |
I don't think that's completely true, Uncharted: Drake's Fortune was one of a kind in many ways. Was this gameplay original? No, the combat and platforming were basic, and although it's come a long way in UC2 and UC3 it's still not doing anything new, but when Drake's Fortune, cinematic storytelling and these huge "hollywood" set pieces didn't really take off yet, hardly anyone was doing it. It was one of the games that started the trend.
As for TLOU, it's easy to say everyone is making that kind of game, zombies and everywhere, but how many zombie games are focused on storytelling? Or anything like the father-daughter type relationship? How many zombie games really but emphasis on the survival aspect? Dead Island tried to, sort of, but I think DayZ is the only "game" that really makes survival a big part of the "game," and that's not even a game, it's a mod. Hell, how many zombie games have a serious tone?
We haven't played TLOU yet obviously, so that 2nd to last point can be understandably ignored since I'm going on what ND have said and the very little gameplay we've seen, rather than what I've played, so it'll be hard for me to back that up.








