We talk to Mark Gregory, from indie developers 3rd Element Studios, about their upcoming game Descension, life at 3rd Element and Ouya.
GC: Hi Mark. Your role at 3rd Element Studios is Team Consultant, which I presume deals with everybody’s issues within the studio. What is the atmosphere like at the studio?
GC: Besides Team Consultant, what other roles do you take on at the studio?
MG: I also do marketing for the game that involves all social media aspects obviously and updating the website and keeping the developer blogs up to date. I also get to play test a lot which is really cool picking up on bugs and glitches and suggesting improvements which are then put to the team and we then discuss them.
GC: What is it like to work for the founder of 3rd Element Studios, Rob Petersen?
MG: Rob, is awesome in my opinion he has given all of us access to this amazing world he has created which is so deep and rich in story. As a boss he is fair he understands that we can’t be around every minute of every day as we all have full time jobs or are students but saying that it doesn’t hinder our progress at all. If anything we have a few students who are now working full time hours on the project with Rob during summer break so during the course of the next few months we’re hoping for real progress.
GC: Descension is an action-adventure-puzzler that is story driven with multiple ways to complete missions. Can you expand on that?
MG: The idea behind this was not to make a linear game where the player is lead down a single path and that’s the only way to complete the mission. We like to leave things open for exploration and let people’s imaginations run wild…..we hope.
Full Interview: http://www.gamingcapacity.com/3rd-element-studios-interview/
Descension preview: http://www.gamingcapacity.com/descension-preview/








