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Aielyn said:
kitler53 said:
B) 2 years ago i could go to subway and buy a sandwhich for $5.  for that $5 i got 6" of bread, meat, cheese, and an assortment of topings such as lettuce, tomatoe, ect.  today for an additional charge i can also get an avocado spread...

"By intentionally locking out some of the functionality toppings purely in order to charge to unlock it later, they are doing nothing more than trying to get more money for the same amount of effort."

does that sound stupid?  ...that's because it is, much like your argument.

what i hate about your logic is you are making some blanket statment that by virtual of DLC existing that the orginal product is not complete.  where is your evidence?   is it your arguement that only 50 playable characters an incomplete game?  if so i can point you to most any other fighter ever as also being incomplete yet not getting this kind of hate...   don't get me wrong, DLC has certainly been abused before.  this game, however, isn't one of them.

whatever, be angry if you want to.  but at least let me correct you on one thing...capcom isn't locking this to charge you later like you say.  it's ps3 exclusive and they are quite clear it will stay ps3 exclusive.

You aren't being charged for the design and implementation of avocado spread, you're being charged for the actual avocado spread - that is, the physical manifestation. It costs them more to obtain what they need to make the avocado spread, and that extra cost is passed on to the consumer.

Video games are not the same as subway food. It is not a valid comparison.

The product *as designed by the developers* is not complete, because they designed it specifically with X characters, and you only get Y characters, where Yyou already bought.

In case you didn't notice, I'm not angry - I'm explaining the reason why people are upset. I'm not upset. Why not? Because I wasn't planning on buying the game anyway. There are crossovers I'm interested in; Street Fighter crossed with Tekken isn't one of them.

And if you think I was purely talking about Mega Man and Pac-Man, then you haven't actually been reading my arguments, thereby allowing me to conclude that you're more interested in protecting Capcom than understanding the reaction it's getting. I noted the complete locking out of Mega Man and Pac-Man on 360 as just adding insult to injury - they couldn't even take the ten seconds necessary to erase those two characters from the disc image before printing copies of the game.

Top: how are you to know Y<X?  if DLC as a concept didn't exist how are you to know that these characters would have ever been developed instead of being deemed not needed and not budgeted for?  how can you be so sure that the budget didn't only allowed for Y but because of the extra income that DLC provided X could be justified??

Bottom: I work in software (not games) and i can assure you that even small changes like that can be costly.  any code change, no matter how small, is required to go through a QA cycle before being released.  where i work i'd estimate each QA cycle to be ~$15-$25k.  (4 man team x 1 week).

 

...i couldn't care less about capcom in specific.  i care more about software development and ip.  i care that standard business practises (like co-currant product development) are deemed acceptable in every industry but mine.  i care that people are under some dilusion that avocaodos cost money to create but software magically creates itself without any time/money investment by a team of developers and therefore consumers of the god-given-right to that product free of charge.