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zarx said:
z101 said:

The Wii U GPU is only based on a R700 but is tweaked in many ways. With the Wii Us tesselation unit DX11/OpenGL3 should be no problem since tesselation is the new main feature of DX11.

The only official plattform for UE4-Engine is the PC. Epic had begged by Nintendo, MS and Sony for high-tech, so that UE4 makes sense on these console, but it seems that wether Wii U, or Xbox8 or PS4 has the power you need for full UE4. But UE4 is scaleable so in the end every gaming system gets its version, and there will be not much difference between Wii U and XBox8/PS4.


The tesselation unit in the R700 GPU is basically the same as the one in the X360's Xenos and is lacking several features that DX11 hardware tesselation uses

We don't know on which GPU the Wii U GPU is based and we don't know how this GPU is tweaked. The R700 is only an rumor. But the rough technical data we know looks more like DX11/OpenGL3 than DX10.1/OpenGL2.1. And we know that Nintendo tweaked CPU and GPU in many ways.

The tesselation unit in the basic R700 is not as flexible as in actual high-tech GPUs but far above the one in the Xbox360 that is based on an trimmed down R500.