| zarx said: Unfortunately it seems that it doesn't have modern enough shaders (R700, DX10.1 spec shaders) which seems to be left in the dust, with at least UE4 (we will see about other next gen engines) which requires DX11 spec shaders. |
The Wii U GPU is only based on a R700 but is tweaked in many ways. With the Wii Us tesselation unit DX11/OpenGL3 should be no problem since tesselation is the new main feature of DX11.
The only official plattform for UE4-Engine is the PC. Epic had begged by Nintendo, MS and Sony for high-tech, so that UE4 makes sense on these console, but it seems that wether Wii U, or Xbox8 or PS4 has the power you need for full UE4. But UE4 is scaleable so in the end every gaming system gets its version, and there will be not much difference between Wii U and XBox8/PS4.







