Kresnik said:
Along came Ratchet and Clank which I was all poised to hate and - to my surprise, this was Spyro. It was Spyro 2.0. It had all the collecting that I'd come to love, the platforming, the wacky characters, the colourful worlds and on top of all that it just had some really silly and enjoyable shooting sections. This isn't the most drastic example of maturing gameplay because obviously, it's Ratchet, it's still a cartoony platformer. But can you imagine Nintendo moving away from the Mario franchise for a year to make a platformer with guns, just because it would add another gameplay element to the ones they already have? I'm not saying Nintendo should be mature for the sake of being mature. But I don't think they should ignore it altogether either, it has a place in the forumla but it doesn't have to be the main focus. Their strategy is working, obviously. People aren't tired of rescuing Peach from Bowser for the umpteenth time with little more motivation than that. But for every 3 fans they gain for sticking to it, there's a person like me who grows a little weary of it. Obviously, I'm the minority so I matter less and am probably not going to get catered to, but that doesn't mean I can't wish - and hope - for something to change. |
I asked you for some suggestions of some mature elements and you gave Mario guns as an example. Simply adding guns really wouldn't make the game mature. Like you said, a game like Ratchet & clank is built around guns but I wouldn't call it mature in the slightest.
You say you're tired of Mario saving Peach over and over. I can understand that. I can understand why you want change. But that doesn't mean that change should be for more mature. Maybe change the story so that Peach acts like she is caught, but is working together to lure Mario into a trap. There are so many new things that Nintendo can do, and they really aren't limited by lack of maturity. They could keep their style and make entirely new IPs with new experiences. They just choose not to.







