Kresnik said:
But anyway, the reward is great. Since APM is using the same example as me, I'll use it again - Naughty Dog. If they were stuck making Crash Bandicoot games now, I'd probably be happy and I'd proabably still play them. But Uncharted - and to a lesser extent Jak - challenged what they could do, pushed them forward, and they were all the better for it. Nintendo have so many development studios, they only need to put one onto a new project. They can have the others keep all the other franchises ticking over/keeping up the quality while they're working on a new one. For a company who - for all intents and purposes - have always tried to do things a little bit differently than the competition (especially in terms of hardware, for example), it's a shame to see them stuck on making games in a certain style. There's always going to be limitations on it. I'm not saying they should just give up what they're doing and focus on making hardcore games, but just having a go would be nice. I'd love to see Nintendo's take on a mature themed game. |
The thing is maturity is really a tiny factor in gameplay quality. It's really only the superficial layering of the game. Why do you want them to go for maturity so badly if maturity wouldn't change much. What would you want? For them to add blood in the game? Make the characters look realistic? How would this help gameplay? Would it make you enjoy the game more? No, its just being mature for the sake of being mature.
There are still infinitely many gameplay ideas for developers and you don't need to be mature to implement them. The mature element of a game is really just aesthetics. Not being mature doesn't prevent them from trying any new gameplay experiences.







