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Andrespetmonkey said:
Jay520 said:
Kresnik said:


Naughty Dog didn't start out as a team that were 'skilled' at hardcore/mature gameplay, but they just built on it over time to become the company they are today.  You can physically see the progression through the Jak franchise into Uncharted, from a studio that started making mascot platformers.

Nintendo would be more than capable of doing it if they gave it a chance, it just sounds like they're too happy with the rut they're stuck in.  Like APM says, it's certainly the right decision from a business perspective, but as a consumer I wish they'd just give it a try.



The difference is that ND has never publicly said that they couldn't make hardcore games. Unlike Nintendo who has said so on multiple occasions. I don't think they would say such a thing if they didn't believe. I could understand if they were confident that they could pull off hardcore gameplay, but they don't. Why use resources on something you don't even have confidence in when you could use those resources for what has proven to work? And besides, they have their brand to uphold. So that's two reasons: Brand and lack of confidence.

By Nintendo do you mean Iwata and Miyamoto? The CEO concerned with business first and 1 (granted very important) game designer? What about the hundreds if not thousands of developers at Nintendo's studios? We can't know what ideas they've had and maybe even discussed internally only to be shot down by higher ups. There could be one lead game designer or group of developers who have a lot of faith in a game that happens to explore mature themes, but it isn't a good business decision so it doesn't get considered. 

"Why use resources on something you don't even have confidence in when you could use those resources for what has proven to work?"  More or less addressed the confidence part, but again, I'm not speaking from a business perspective. Of course that would be the clear decision from the point of view of someone trying to make a profit out of the company, but as a consumer that's becoming less and less interested in Nintendo's IP but sees the potential of their studios, I'd like them to try something new, including something mature.



You keep saying there 'could' be this & that. Again, it doesn't make since to risk your very high level of quality for an element that doesn't help gameplay that much anyway, for a developer that 'could' have some good ideas.

I'm not talking about sales either. I'm talking about quality. You say you want them to try something new. I'm fine with that. But I don't agree with them trying something mature because it can cause large drops in quality if implemented poorly, yet only small rises in quality if implemented well. Maturity isn't required for new experiences. Experiences without maturity can be just as good as experiences with maturity. I really don't see the benefit in being mature for the sake of being mature.