Andrespetmonkey said:
By Nintendo do you mean Iwata and Miyamoto? The CEO concerned with business first and 1 (granted very important) game designer? What about the hundreds if not thousands of developers at Nintendo's studios? We can't know what ideas they've had and maybe even discussed internally only to be shot down by higher ups. There could be one lead game designer or group of developers who have a lot of faith in a game that happens to explore mature themes, but it isn't a good business decision so it doesn't get considered. "Why use resources on something you don't even have confidence in when you could use those resources for what has proven to work?" More or less addressed the confidence part, but again, I'm not speaking from a business perspective. Of course that would be the clear decision from the point of view of someone trying to make a profit out of the company, but as a consumer that's becoming less and less interested in Nintendo's IP but sees the potential of their studios, I'd like them to try something new, including something mature. |
You keep saying there 'could' be this & that. Again, it doesn't make since to risk your very high level of quality for an element that doesn't help gameplay that much anyway, for a developer that 'could' have some good ideas.
I'm not talking about sales either. I'm talking about quality. You say you want them to try something new. I'm fine with that. But I don't agree with them trying something mature because it can cause large drops in quality if implemented poorly, yet only small rises in quality if implemented well. Maturity isn't required for new experiences. Experiences without maturity can be just as good as experiences with maturity. I really don't see the benefit in being mature for the sake of being mature.







